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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.18 09:46:00 -
[1]
Edited by: AD Adams on 18/08/2009 09:48:05 Edited by: AD Adams on 18/08/2009 09:46:55 I rarely come to complain on the forums but recently the minmatar militia faced a huge blow when Lantorn was basically completely decontested in a matter of a few hours. The minmatar militia had been keeping this heavily contested for almost two weeks.
What bothers me is not that the amaar managed to just about decontest it using an organized fleet, or the fact that they could actually do it in a short amount of time. What I came here to whine about is the fact that several times the minmatar militia has either lost systems or lost the contested status because of a huge amount of major plexes always spawning right after DT. It just turns the plexing in FW into a roulette game of which militia that can get the most players in directly after DT and who can scan out the plexes first. It didn't help either that Lantorn had been almost completely empty off plexes for almost 2 days with the 1 odd major or minor popping up sometimes.
I like it that new plexes spawn up after DT, I'm just asking if it has to be so many at the same time that you can decontest systems that the other militias been working weeks on to contest a few hours?
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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.18 14:20:00 -
[2]
Originally by: Veshta Yoshida You DID NOT spend weeks contesting it, you got a single good streak of 6-10 plexes and then a handful on the side taking it fairly deeply in. You DID do this with vastly superior numbers compared to anything Amarr has in that time bracket so the people are there.
I will admit that I may have been over exaggerating on the time frame and I apologize for this, sorry . Now I agree with most of the things you mention otherwise Veshta and that plexes really seem to spawn unfavorably sometimes. And when I say that systems have fallen to these weird spawns. Then I mean that it's happened to both sides minmatar and Amarr.
Please CCP, I can't see how this couldn't be patched out via smaller patches as well. It shouldn't need a expansion pack to be fixed.
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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.18 22:19:00 -
[3]
I appreciate everyone giving their take on this issue in here and I urge you to keep this thread alive at least until we get some sort of answer from CCP. I also want to say that I have from today started to save screenshots whenever I am able to find more then 8 plexes in a system at the same time. Somewhere around that number it just get's ridiculous as nothing but huge fleet could possibly defend or take all of those plexes against even a fleet only a fifth of their size.
And to lucifers widow and Mutnin, please do not turn this post into a smack talking thread. If you want to say anything about plex spawning though I would greatly appreciate it.
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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.19 19:27:00 -
[4]
Seen a good deal of great input in here, and please keep it coming. With the LP system tomorrow we may see more PVP between the factions. But I hope that the changes that CCP said they were going to bring to the table for FW in the future is going to also do something about the plexes and how they will be handled. So far only the bunkers are getting a change.
As for the blobbing. I don't look for solo fights as much as it would be great to maybe start seeing small gangs of 3-4 people hunting WT's :P
There was someone in the thread that suggested static plexes instead of spawning ones. In my view that sounds like a pretty nice idea, it could work like a timer that goes up instead of counts down. Say Amarr hold the button for 15min, they their militia will be earning points during those 15min, if minmatar manages to take over they have to countdown the 15min and then hold for as long as possible to get points. If both faction are in the plex then the timer will be inactive until one side takes control.
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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.21 20:47:00 -
[5]
Originally by: Veshta Yoshida Static plexes as mentioned will NOT work. A system such as that would favour numbers more than anything; "Stick a blob in a system and capture it before downtime".
That's a good point, but I think that when there would always be a static plex in every FW system, the competition would be to strech your forces as far as possible to capture as many plexes as possible, while at the same time not leaving your back exposed. So a huge blob in one system would only encourage the other militia to go for the 3 un-protected systems around it. Atleast that's how I imagined it.
Originally by: Veshta Yoshida
Originally by: Mutnin Of course you wont read it, because your corp is the best of the best when it comes to orbiting plex buttons after DT.
Mutnin for the love of Goddess, stop using every damn FW related thread to pound your chest over imaginary feats or lack there of.
lol at this as well :D
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